![]() 9, -Delay between shots in a burst, in secondsġ, -1 picks bandbox targets when it can't hit main targetġ, -1 picks targets of opertuniy when it can't hit main target, karos says this is slowĩ0, -Horiztonal tracking speed(probably degrees/second)ĩ0, -Vertical tracking speed(probably degrees/second)Ġ, -Makes the gun track faster or slower when it's on target. 45, -Projectile lifetime, karos says affects beams onlyĠ, -Delay before firing and beam appearing with beam weaponsĠ, -Missile fire direction, 0=forward, 1=left, 2=upĢ0, -Ma圎ffectsSpawned, seems to exist to make sure a beam doesn't spawn too many hit effectsĠ, -1 leads target, anything else fires stupidlyġ, -1 checks for freindlies in the way, anything else fires stupidly "Normal", -Activation type: Normal, Special Attack, Normal Only, or Dropped.Ģ143, -Maximum range that the weapon will fire at, does not nessicairly equpate to maximum bullet travel rangeĠ, -Blast radius, only affects SphereBurst weapons "InstantHit", -Weapon type: IntantHit, Bullet, Mine, Missile, or SphereBurst "Gimble", -Mount type: Gimble, AnimatedTurret, or Fixed That reminds me, I’ve restructured our weapon files to be somewhat easier to read by a human, and if I were doing what you are doing I’d have the saved out files follow the same format. And maybe for a personal touch add watermark thingy -= The cool thing is that when I got to output all of this the function I used to print the string at the very first screenshot can be modified to not post the variable name, and instead just append commas. Turret sound - This I think will just be a very simple text box I copy the path from.Misc Values - Recoil on the barrel and delay on multi-barrel gun slaves, should be easy and small.Accuracy values - Same as with Penetration there.Penetration values - Should be interesting setting up a list view for each value.Weapon Results - I think this should be a list since you could have multiple results based on miss or hit or self inflicted damage, etc. ![]() As of this edit I gave them all 2 decimal places So with that of course there’s no way to save a change, but mapping the update function to load all of those UI elements was one big step out of the wayĮdit: Welp realized the first problem, none of those numeric boxes are using decimal places, that weapon in the screenshot should have a Targeted Tracking Multiplier of 0.1 but it rounded down to 0, oops. Version making sure everyone here sees it )Ītm the GUI can populate all those stats (I still have a few integer based ones to add) but changing them doesnt change the base stats in the data structure under the hood.
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